Wyrmskills

wyrm

Core Book

Acrobatics - Rogue
Training in activities like dancing, contortion, climbing, tightrope walking, tumbling.

Alchemy - Mage
Training in creating and identifying potions and salves.

Athletics - Warrior
Training in swimming, running and jumping.

Awareness - Mage
This skill is a measure of a characters awareness of his surroundings.

Axes - Warrior
Training with axes.

Blunt - Warrior
Training in all blunt weapons incl. maces and staves.

Bows - Rogue
Skill for using bows and crossbows.

Daggers - Rogue
Training with daggers and knives.

Driving - Warrior
Training with driving vehicles.

Firearms - Rogue
Training in the usage of exotic firearms.

Herbalism - Mage
Knowledge of plants, herbs and their medical uses. Can be used to heal critically wounded characters.

Lore - Mage
General knowledge.

Polearms - Warrior
Training with polearms, spears and lances.

Riding - Warrior
Training in riding on horses and other common mounts.

Swords - Warrior
Training with all kinds of swords, including two-handed ones.

Thaumaturgy - Mage
Skilled with arcane spells and rituals.

Thievery - Rogue
Training in the roguish arts like picking locks and picking pockets.

Thrown - Rogue
Proficiency with thrown weapons like shuriken.

Unarmed - Warrior
Training with unarmed fighting.

Copyright © Robert P McDowell 2012 - All Rights Reserved. No part of this document may be reproduced without written consent from the author. Providing to any content to this document grants Mr McDowell unlimited license to use, modify, display and perform, reproduce and distribute that content.